1st ed., 1975. 176 pp., 13 ills., + 6 maps & diagrams. D.j., 22 x 14cm. Bump to edge of front board o/w V.G. The Battle of Waterloo was a clash of two military leaders, each of charismatic qualities, each able to lead great armies to victories by adjusting strategy and tactics to suit particular sets of circumstances. Waterloo was thus a battle of wits and a battle of arms. Both commanders made what hindsight shows up as mistakes, arising from delayed intelligence. Could therefore the victory have gone to the French if their attack had been handled differently? Wellington and Napoleon never actually met, but they could see each other by telescope across the valley of conflict – a conflict which the author describes in lucid detail with all the relevant facts and full background information necessary to recreate the challenge of one of history’s decisive battles on the war-gamer’s table. Belonging to a series providing information for wargamers and modellers, this volume offers an examination of the Battle of Waterloo that will be of equal importance to the historian.